Sources: Microsoft plans to launch select Xbox games on the PS5 and Switch, starting with Hi-Fi Rush, Pentiment, and Sea of Thieves, a seismic strategy shift

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ameworksLaunching Xbox games on PlayStation or Nintendo Switch is a seismic shift in strategy, and not one that Microsoft will have taken lightly. It will give Microsoft more reach for its first-party games and an opportunity to generate more gaming revenue, but it also comes with plenty of risks. Microsoft’s overall gaming business just passed Windows in terms of revenue, thanks to the Activision Blizzard acquisition. That giant $68.7 billion acquisition will be weighing on Microsoft’s mind, particularly when you consider that Call of Duty is a big multiplatform game that drives key revenue across these platforms and mobile. That slowdown in Game Pass will also be a part of why Microsoft is even considering more multiplatform games.In May 2022, Microsoft had an ambitious goal of 100 million Xbox Game Pass subscribers by 2030. At the time the service, which lets Xbox owners subscribe to a library of games, was sitting at 25 million subscribers, up from 18 million in 2021. It looked set to continue growing rapidly amid Microsoft’s device-agnostic focus on consoles, PCs, and cloud gaming.Then Xbox Game Pass started to stall. Starfield and Redfall, which were set to be major Xbox exclusives, got delayed from a 2022 release to 2023, with Starfield missing a key holiday window.“It feels like we are likely to go through a gap of almost 16 months between big exclusive launches on our platform,” said Microsoft Gaming CEO Phil Spencer in an internal email to Xbox leaders in May 2022, revealed in the FTC v. Microsoft case. “This is really a disaster situation for us given all we’ve invested in content across studios at our [Game Pass] content fund.”In the months since, Microsoft hasn’t provided any update on subscriber numbers to investors. It’s been more than two years since the 25 million figure was announced alongside the company’s Activision Blizzard acquisition, and some analysts estimate Microsoft is only at around 33 million subscribers.If accurate, that’s around 33 percent growth in two years. Microsoft targeted a 73 percent growth rate for Game Pass subscriptions for a single fiscal year that ended in June 2022, but only managed 28 percent. The company then dropped Xbox Game Pass growth as a target for Satya Nadella’s executive compensation last year, after first exceeding its ambitious Game Pass internal targets in 2020 and then failing to meet compensation targets for two years in a row.Xbox still needs a bigger entry point into mobile. Image: MicrosoftMicrosoft has instead focused more on PC Game Pass growth this past year and scaled back some of its Xbox Cloud Gaming plans. The combination of Xbox Series S, the effective $299 Game Pass console, and cloud gaming was supposed to drive a big part of the 100 million Game Pass members figure that was leaked in FTC v. Microsoft materials, but sales of Microsoft’s latest consoles won’t get the company there alone.Microsoft has been looking at other avenues for Xbox Game Pass or gaming revenue growth, particularly on mobile — a key reason behind its Activision Blizzard acquisition. The publisher’s lineup includes mobile games like Call of Duty Mobile, Candy Crush, and Diablo Immortal. A new Xbox mobile gaming store could launch this year, with Microsoft banking on the EU’s Digital Markets Act forcing Apple and Google to change how they distribute apps on mobile devices, and ultimately open up their platforms and stores to competition.But Apple’s surprise new plan to comply with the European Union’s latest tech regulations has left Microsoft and others frustrated. “Apple’s new policy is a step in the wrong direction,” said Bond in reaction to Apple’s proposals last month. Spencer had previously described the Xbox mobile store and the EU’s Digital Markets Act as a “huge opportunity” for Microsoft.All this means that adding a bunch of games to the Switch and
高雄收購ps5 won’t necessarily help Microsoft’s embiggening ambitions for the Xbox. That’s why I suspect Microsoft might need to tease more of its future hardware vision.Xbox president Sarah Bond addressed employees this week. Image: Getty ImagesMicrosoft held an internal town hall for Xbox employees last week where Microsoft Gaming CEO Phil Spencer, head of Xbox game studios Matt Booty, and Xbox president Sarah Bond all addressed employees. Shannon Liao first reported details of the town hall.While Xbox executives reassured employees that Xbox hardware would continue, they didn’t directly address the elephant in the room: those persistent rumors about Xbox exclusives coming to the Nintendo Switch and
高雄收購ps5.Even rumors of the move rattled Xbox fans with fears that Microsoft may eventually scrap Xbox console hardware, render digital Xbox libraries useless, and just publish games on rival platforms. But after 20-plus years of Xbox hardware, it seems inconceivable that Microsoft would suddenly walk away from the device ecosystem that drives its Xbox platform and revenues. Instead, I suspect Microsoft will have a vision that distracts from some select Xbox games heading to rival platforms.There are whispers of an Xbox handheld, with Windows Central’s Jez Corden claiming earlier this month that “Xbox literally greenlit several new hardware projects in the past couple of weeks.” Days later, Corden speculated about a potential Xbox handheld, and Spencer liked a post on X describing the handheld as “inevitable.” Microsoft has a habit of teasing future hardware: at E3 2016, it announced Project Scorpio, describing it as “the most powerful console ever” before it shipped 18 months later as the Xbox One X.Phil Spencer liked a post on X about an Xbox handheld. Screenshot by Tom Warren / The VergeA disc-less Xbox Series X refresh and a new Xbox controller leaked last year and those could still arrive, but Spencer p


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▲ HyperX Cloud III 無線電競耳機。(圖/翻攝自 HyperX)

記者樓菀玲/台北報導

HyperX 宣布推出 HyperX Cloud III 無線電競耳機,主打提供極致舒適佩戴體驗、沉浸式音效,以及高達 120 小時的電持續航力,將提供玩家絕佳舒適自在的無線遊戲體驗。

承襲品牌一貫極致舒適配戴感,耳機全新設計的 53mm 傾斜式驅動單體除提供沉浸式音效外,透過 NGENUITY 啟用的DTS  Headphone:X 則帶來更加真實的 3D 空間音效。無論用於沉浸遊戲世界、體驗無線娛樂,或是進行工作會議,這款耳機都是最佳首選。

承襲 Cloud 系列一貫優越舒適度、高音質和耐用度外,全新 Cloud III 無線耳機經由 HyperX 音效工程師精心調校,以提供最清晰準確的音效品質。傾斜式 53mm 驅動單體以更最佳的角度增強音效準確度,呈現更細節且精確的音效。Cloud III 新增了 DTS Headphone:X 空間音效技術,可將音訊擴展到虛擬 3D 空間,創造可完美體現沉浸式的遊戲和觀影環境。針對玩家最重視的電池續航力,Cloud III無線耳機提供高達 120 小時的超長續航力,使遊戲玩家可享受長時間不間斷的遊戲時光。


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▲ 新款可提供 120 小時的電池續航力。(圖/翻攝自 HyperX)

Cloud III 無線耳機採用全金屬框架,搭配鋼製頭帶和鋁合金前叉設計,可大幅延長耳機使用壽命。耳機完美結合了堅固的結構和柔軟的高級人造皮革,帶來的極致舒適感。除了紓壓記憶泡綿耳墊和頭帶上的加強襯墊外,還具有舒適的貼合度,讓遊戲玩家可以完全沉浸在遊戲中。

Cloud III 無線耳機藉由快速 2.4GHz 無線傳輸,提供卓越的遊戲體驗,確保零延遲和可靠的音訊。10mm 可拆式麥克風內含 LED 靜音指示燈功能,相較於上一代產品,音訊清晰度有感升級;麥克風也具備內建式金屬網狀防噴罩,無需購買額外的防噴罩。使用者可透過耳罩控制鍵快速調整調整音量,也可直接使用耳機耳罩上的控制鍵將麥克風設為靜音,大幅提升使用便利性。Cloud III無線耳機提供多平台相容性,包括 PC、
高雄收購ps5、PS4 和 Nintendo Switch。遊戲玩家可藉由隨附的 USB-C 無線訊號接收器和 USB-A 轉接器,輕鬆地將耳機連接至慣用的平台。

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